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Clan Gangrel

Beasts, Vagrants and The Uncivilized

Clan Gangrel

The woodsmen and trackers of the Kindred are typically found in this nomadic Clan. The Gangrel served a very similar role to the Brujah in the wars of the Eclipse. However, their focus in the wilds and the wildernesses left them less susceptible to the immediate harms of the battles with the hunters. That all changed in 2017 when a meeting of the Clan to decide how they would move forward was ambushed and many of the Clan lay dead or missing. Now the Gangrel find themselves driven to the waypoints, desperately trying to survive. A fact that makes their Beast howl. A howl that will change their form to suit if they should lose control.


Clan Disciplines: 

Fortitude (Supernatural resilience to damage but not the pain that comes with it) 

Animalism (Supernatural control of Animals and of the Beast of the Kindred)

Venatic (The connection of the Clan to the beasts and the wild made manifest in a supernatural power)


Clan Flaw: The Beast in Me.


All Characters from Clan Gangrel begin the game with a physical and mental animal trait agreed with the Narrators before beginning play. Each time that a member of Clan Gangrel enters a Frenzy of any kind, they will develop an additional physical or mental animal trait to represent the supernatural connection the Clan has to the beasts of the wild taking a stronger hold upon their body. These traits are permanent.

Please see the Eclipse Rulebook for further details on Frenzy.


Clan Advantage: At Peace with the Beasts.


Gangrel are accepted by animals rather than viewed as a fearsome predator like other Kindred. This means Gangrel characters begin the game with the inoffensive to animals’ merit for free.

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