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Clan Malkavian

The Broken Minded, Seers and Oracles

Clan Malkavian

The Clan where madness and vision meet. The Malkavians have suffered from a loss they cannot put into words. A pain and trauma that has affected them so deeply, it has torn something in the Network that binds them all. An event that nearly brought the Clan to extinction. Now they are on a quest to repair a break they understand but cannot bring into words and in doing so. They long to make what is broken whole again. But in the time of the Eclipse, they aid as best they can, using the minds of the broken to see what others cannot and hopefully, make whatever disasters await the Kindred stop before they happen. Or have them happen before they should. Or have them happen later. Or….

Such is the way of Malkav.


Clan Disciplines: 

Obfuscate (The supernatural ability to make people not notice you) 

Auspex (The supernatural enhancement of perception and the senses) 

Dominate (The supernatural ability to enforce the desires of the Kindred over the mind and desires of another, forcing them to do as the Kindred wishes).


Clan Flaw: Broken Mind. 


Malkavian players must choose a Derangement at character creation that counts as a 3pt Derangement in severity (No freebie points are awarded for this). Note that Derangements such as emotional detachment or schizoid personality disorder will not negate fear effects from supernatural sources such as the Nightmares Flaw or uses of the Presence discipline.

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